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Effects and camera moves

Lay film grain, a vignette, VHS or a color grade over part of your video, or film it with a virtual camera that pushes in, orbits or shakes, with keyframes.

Effects lay a look over a stretch of your video, such as film grain, a vignette or a worn VHS tape. Camera moves film the whole frame with a virtual camera that pushes in, orbits, shakes or pulls focus. Both are layers on the Transitions row of the timeline, and you add them from the same panel as transitions.

A camera move starts at the playhead and lasts 2 seconds

How effects and camera moves work

Like a transition, each layer starts and ends on the untouched picture.

  • An effect eases in over its In, covers the frame in full, and eases out over its Out. Most effects fade in. Aberration, Ripple and Fish-eye grow in strength instead, and CRT Monitor does both.
  • A camera move eases from a still camera into its move over the In, moves over the layer's length, and settles back over its Out. It goes last, so it films the frame with every transition and effect already applied.
  • A new one starts at the playhead and lasts 2 seconds (less if the video ends sooner), with its In and Out at 0.5 seconds each, so the full look holds for 1 second in between.

Add an effect or a camera move

  1. Move the playhead to where the effect or camera move should start.
  2. Click Transitions in the tool rail on the left (two rectangles swapping places). It's greyed out, with the tooltip "Requires a timeline.", until the project has something on its timeline.
  3. At the top of the panel, click Effects or Camera.
    • Effects reads: "Adds a look over the frame at the playhead. It eases in and out over its In and Out; resize it to cover more."
    • Camera reads: "Adds a camera at the playhead that films the whole frame: it moves over the layer's length and settles back over its Out."
  4. Hover a card to watch it play on a frame of your own recording, then click the one you want.
  5. The layer lands on the Transitions row, starting at the playhead and selected, with its settings in the inspector on the right.
  6. Press Space to play it.
The Effects tab of the Transitions panel under its one-line description, with cards for Noise, Vignette, Bloom, Color Grade, Black & White, Aberration, Kaleidoscope and Halftone, each showing its look on the recording's Spring launch board with a task open, the same frame the canvas shows on the right
Each card shows its look on your own frame at the playhead; hover one to watch it play

Add one from the timeline

Once the Transitions row is on the timeline, right-click an empty part of it, point to Add Effect or Add Camera, and choose a name. The layer lands at the playhead.

Move, resize and copy

ToDo this
Cover more or less of the videoDrag either end of the layer, or type a time in Duration under Timing in the inspector
Move itDrag the layer along the Transitions row
Copy or cut itPress ⌘C or ⌘X, then ⌘V to paste it starting at the playhead
Duplicate itPress ⌘D to place a copy right after it
Delete itPress ⌫, or click Delete at the bottom of the inspector

Change an effect or a camera move

Click the layer on the Transitions row. The inspector shows its settings, from top to bottom:

  • Effect or Camera: the menu under this heading shows the layer's look. Click it and choose another to switch. The menu lists every transition, effect and camera move. Switching puts the settings back to the new look's defaults and removes its keyframes.
  • In & Out: an In and an Out switch, each with a Duration (0.05 to 5 seconds, 0.50s to start, never longer than the layer) and a Timing curve: Ease In Out, Ease In, Ease Out, Linear, Bounce or Spring. When the layer is longer than the two together, a note says how long the full effect holds, for example "The full effect holds for 1.00s between the In and the Out."
  • Keyframes: Add, then a chip for Base and one for each keyframe. See Keyframe a camera move or effect.
  • Settings: the look itself, described below.
  • Timing: Duration, the layer's whole length.
  • Hide turns the layer off without deleting it, Reset all puts the settings, keyframes, In and Out back to a new layer's, and Delete removes it.

Turn the In or the Out off and the look starts or ends in full, with no easing. Right-click the layer for the same switches: In at the Start and Out at the End.

An effect's settings

A Vignette effect selected with the playhead inside it and the Effects panel open on the left; the inspector's Settings show Opacity 100%, Strength 60%, Size 50%, Softness 60%, Roundness 50% and Vignette color 000000, above Timing with Duration 0:02.00
An effect's Settings start with Opacity and Strength, then its own settings and color

Every effect's Settings start with two fields:

  • Opacity: how much of the look shows over the picture.
  • Strength: how strong the look is.

Its own settings follow, then its color for the effects that have one, such as Vignette color. Every effect lists them.

A camera move's settings

A Push In camera move selected with the playhead inside it: a Target handle sits in the middle of the canvas, and the inspector shows Keyframes with only Base at 0:00.00, then Settings with Amount 50%, Target X 50%, Target Y 50%, Lean 0° and Motion blur 50%, and Timing with Duration 0:02.00
Drag the Target on the canvas to set Target X and Target Y

Camera moves have no Opacity or Strength, because they ease in and out by moving. Their Settings hold only the move's own settings, such as Push In's Amount, Target X, Target Y, Lean and Motion blur. Every camera move lists them.

Drag it on the canvas

While the playhead is inside the selected layer, some looks put handles on the canvas, such as Push In's Target in the picture above. They change the same settings as the inspector, and when a keyframe is selected they change that keyframe.

LayerHandle on the canvas
Push In, Crash ZoomA Target point to drag
Aberration, Ripple, Fish-eyeA Center point to drag
KaleidoscopeAn Aim dial
Tilt-ShiftA Focus band: drag it to move, widen or turn the sharp band
Rack FocusFrom and To lines, where the focus starts and ends
Progressive BlurA Blur line where sharp turns to blurred, and the edge it blurs toward
Camera MovePan: drag the picture to pan the camera. With Focus blur above 0%, a Focus band too

Keyframe a camera move or effect

Keyframes change a layer's settings over time: a Camera Move that drifts across the frame, a Push In whose target moves, or a vignette that tightens. Their times count from the start of the layer.

  1. Select the layer. Under Keyframes, Base is selected: Settings edits the values the layer starts with.
  2. Move the playhead to a later moment inside the layer.
  3. Click Add next to Keyframes. A chip such as Key 1 appears, selected, holding the layer's look at the playhead.
  4. Change the settings. They now sit under Keyframe settings and belong to Key 1.
  5. Set how it moves there:
    • Keyframe time: when the layer reaches this keyframe's values.
    • Animation duration: how long the move toward them takes, ending at the keyframe time. 0.5 seconds to start, or the layer's length if that's shorter.
    • Timing: the move's easing.
  6. Press Space to play it. Add more keyframes the same way.

Click Base to go back to the starting values. To delete a keyframe, hover its chip and click its ×; right-click a keyframe chip and choose Delete All to remove every one.

Every effect

What it does is each card's tooltip in the app, which then ends with "Click to add it at the playhead." Each effect also has Opacity and Strength.

EffectWhat it doesIts own settings
NoiseCinematic film grain, strongest in the mid-tonesGrain size, Color grain, Speed
VignetteA clean cinematic vignette toward black or any colourSize, Softness, Roundness, Vignette color
BloomA dreamy glow: bright areas bleed soft light, with an optional anamorphic streakThreshold, Radius, Streak, Glow tint
Color GradeA cinematic grade: filmic contrast with highlights and shadows split-tonedContrast, Saturation, Split tone, Warmth, Highlight tone
Black & WhiteA rich black-and-white film look, with optional toning and grainContrast, Toning, Grain, Tone color
AberrationA lens-style colour split that grows toward the edgesSpread, Center X, Center Y
KaleidoscopeMirrored wedges around the centre that slowly turnSegments, Spin, Zoom, Aim
HalftoneYour footage printed as a comic-book dot screen, in one ink or CMYKDot size, Angle, Color, Paper, Ink color
Old FilmA worn silent-era print: toning, grain, flicker, scratches and dustToning, Scratches, Dust, Flicker, Tone color
VHSPlayed back off a worn tape: colour bleed, tracking noise and jitterTracking, Color bleed, Noise, Wobble
CRT MonitorYour shot on a curved tube up close: phosphor grille, scanlines and glowCurvature, Scanlines, Glow, Noise, Phosphor tint
MatrixThe picture rebuilt as falling green codeGlyph size, Speed, Rain, Picture, Code color
JitterA punchy digital jitter: tears, RGB split and stutter in burstsSpeed, Tears, Color split, Accent
RippleWater rings spread from a point, refracting the pictureRings, Speed, Center X, Center Y, Highlight
EmbersGlowing cinders rise and swirl, with an optional blaze from the bottom edgeDensity, Size, Speed, Blaze, Ember color

Every camera move

The ones that pull back far enough to show the scene around the frame (Camera Move, Pull Back, Orbit, 3D Tilt, Isometric and Fly Over) also have Surround blur, Surround color and Surround opacity, written "surround" below. They set what shows around the frame: the blurred scene under black at 40% to start.

Camera moveWhat it doesIts own settings
Camera MoveA virtual camera filming the whole frame: pan, zoom, roll, spin and turn it in perspective, with lens bend, focus blur, motion blur and shake. Keyframes animate itSee Camera Move settings
Push InA slow dolly toward a point, the frame growing steadilyAmount, Target X, Target Y, Lean, Motion blur
Pull BackThe camera pulls back and turns, revealing the frame floating over the blurred sceneAmount, Tilt, Swing, Lens, Corners, Motion blur, surround
Ken BurnsA slow documentary drift: the picture pans and zooms gently acrossAmount, Direction, Zoom
OrbitThe camera swings round the frame in 3D, from one side to the otherAngle, Tilt, Distance, Lens, Corners, Motion blur, surround
3D TiltThe frame floats at a keynote-style 3D angle with rounded corners, drifting gentlySwing, Tilt, Zoom, Float, Lens, Corners, surround
IsometricThe frame laid flat in an isometric view, gliding slowlyAngle, Height, Zoom, Drift, Corners, surround
Fly OverLike a drone: the camera flies in low over the frame and rises to face itHeight, Distance, Swing, Lens, Motion blur, surround
Dutch AngleA tense, tilted horizon that creeps a little furtherAngle, Drift, Extra zoom
Dolly ZoomThe vertigo shot: the middle holds while the edges stretch awayAmount, Direction, Motion blur
Crash ZoomA fast punch-in on a point with motion blur and a jolt as it landsZoom, Target X, Target Y, Impact, Motion blur
Zoom PulseZoom punches on the beat, like a music editAmount, Beats per minute, Snap, Motion blur
HandheldA natural handheld camera: gentle wander, sway and breathingAmount, Speed, Motion blur
EarthquakeA violent shake with motion blurAmount, Speed, Motion blur
Tilt-ShiftA tilt-shift miniature: one sharp band, the rest melting into lens blurBlur, Focus position, Focus width, Focus angle, Vignette
Progressive BlurBlur that grows toward one edge, like a frosted headerBlur, Edge, Reach
Rack FocusFocus pulls across the frame from one band to anotherBlur, From, To, Focus width, Focus angle
Fish-eyeA wide-angle to fish-eye lens, filling the frame or showing the round lensOpacity, Strength, Fill, Center X, Center Y, Fringe

Lens is a focal length from 14 to 300 mm: lower is wider, with stronger perspective.

Camera Move settings

Camera Move is the one camera you set entirely by hand.

SettingWhat it does
Pan X, Pan YMoves the camera across the frame, from −1 to 1. You can also drag the picture on the canvas
Zoom0.50× to 3.00×. 1.20× to start
RollTurns the picture about the lens, −45° to 45°
TiltLeans the frame back or forward in perspective, −60° to 60°
SwingTurns the frame to one side in perspective, −60° to 60°
Frame spinTurns the frame about its own middle, −180° to 180°
LensThe focal length, 14 to 300 mm. 24 mm to start
Lens distortionBends the picture, from −1 (the edges stretch) to 1 (barrel)
Focus blur, Focus position, Focus width, Focus angle, Focus falloffA sharp band with the rest blurred: how blurred, where the band is, how wide, its angle and how softly it fades
Motion blurBlur while the camera moves
Shake, Shake speedA handheld wander and how fast it moves
CornersRounds the frame's corners, seen when the camera pulls back
VignetteDarkens the edges of the picture
Surround blur, Surround color, Surround opacityWhat shows around the frame when the camera pulls back

Tips and limits

  • Layers on the Transitions row that overlap apply in timeline order, and camera moves always go last.
  • Choosing another look from the menu under Effect or Camera resets its settings and removes its keyframes. Pick the look first, then tune it.
  • When you resize a layer, its In and Out keep their seconds. If it gets shorter than both together, they shrink to fit and the inspector says so, for example "Shortened to 0.40s to fit the layer."
  • Splitting at the playhead with C splits an effect or camera move under it too. The look carries straight across the split: the left piece keeps the In and the right piece the Out.
  • If a card is greyed out with an orange warning, or a menu item ends in "(Unsupported)", DreamCut couldn't load the library that draws these looks. The inspector shows the reason in red.

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